Hello players of drugrun!

As most of you know there have been issues logging into the server lately. The admin team has been working on hard resolving these errors without success.

UPDATE 4 Oct 2016:
The issues still persist, we can't seem to find the source and have confirmed it's not DrugRun but something in the network of our current host. This means we have to switch hosts again.
DrugRun is moving back to OVH this week. New location: Montreal, USA. Exact time will be announced within the next 48 hours.

The server has been working great the past couple of weeks, performance tweaking made it work at a stable 20TPS(Ticks per second). However, somehow something changed a couple of days ago(we still do not know what caused this) which causes errors such as "Outdated server I'm still on 1.9.4", "Authentication servers are down. Please try again later, sorry!", time outs and connection throttling. We've investigated the entire server, tried different server IP's, plugins, cache wipes, databases, multiple re-installs and other things. The fact is that we haven't found a pattern in the error messages yet.

Today we'll be testing out each plugin one by one and try to trace back the errors. Of course we also want the server to be up and running again as fast as possible due to hosting costs, current running ads which cost us a lot of money and players.

We recommend waiting out until the issues are resolved. Player data, worlds, economy will NOT be reset! Do not worry about that!

We hope to fix the issues soon and that you can all be playing on drugrun again!

If you think you may know what causes these issues or just have questions feel free to reply to this thread(We've checked a ton of stuff already though).

See you soon, DrugRun staff team.
Hello everyone,

We are implementing some big changes to DrugRun soon, please read this entire post carefully to understand what is happening to the server economy, redstone farms and drugs. We are working hard behind the scenes to implement all of these changes as soon as possible. Please understand that it's a lot of work for us and it may take up to a week, or two, until everything is ready.

** UPDATE 26 Sep 2016 **
All changes have been applied and the new drugs have been introduced.

If you have any suggestions or questions, feel free to reply to this post.

Overview of upcoming changes
- Overal changes to reduce redstone usage on the server to a minimum
- Nerfed Pumpkins & Melon(seeds) to get rid of the massive automatic redstone farms everywhere.
- Buffed some drug prices that can't be automated using redstone.
- Buffed recipe prices & finalize Methylamine / Bluecrystal
- Added Cactus Green as a new type of drug
- Added Cacao Beans as a new type of drug
- New drugshop for Mobster & VIP/VIP+: 1.5x
- New drugshop for Godfather & Lord/King: 2.0x
- New drugshop for Minister & Emp/MVP: 2.5x

Why these changes?
The main reason for this is to bring down the usage of redstone on the server. Right now the server is overloaded at peak times and redstone ticks are taking up to 80% of the CPU resources, which is not good for the server.
In order to reduce Redstone tickcounts, any type of automatic farm that uses a lot of repeaters, clocks, or any redstone in general, will be nerfed down hard. Drug prices will be altered for all drugs and we aim to make Cactus Green the new type of drug for automated farms. This means automated farms for pumpkins/melons that use...
Hello everyone,

We have decided that the time has come to move DrugRun to a more powerful, dedicated server.
Nothing will be reset and we will transfer the entire server to the new host. Nothing has to be
changed on your end, the server IP will remain mc.drugrun.net!

During the move, the server will be down for a couple of hours. The website will however stay online!

UPDATE 15 august 2016:
DrugRun is moving hosts again tonight at 22:00 GMT +1. We have a new dedicated server that is a lot more powerful than the previous one. Downtime should not be longer than 1 hour unless we run into problems. The IP will remain mc.drugrun.net, however it may take up to 24 hours until the DNS is updated, in case it does not yet resolve for you; add mc2.drugrun.net.

UPDATE 11 august 2016:
The new dedicated server is not powerful enough to host DrugRun. We currently have a consumer grade Intel i7 4790k, which is simply not powerful enough to host DrugRun. The current CPU is slower and less efficient then the one we had on the previous host MCPH. We're currently looking into switching hosting provider again, to an actual dedicated server with a server-type (Xeon) CPU. When we have completed the switch the stability issues should've been fixed. More details will follow on this later. In order to keep the server TPS up with 40 people online, auto farms have been COMPLETELY disabled for the time being, chances are they will start working again when we have a proper dedicated server. Thank you for your understanding!

Why the move?

DrugRun has had multiple DDoS attacks recently, and the current host seems to fail sometimes in mitigating these attacks resulting in severe lag and timeouts. The new dedicated server will have the best DDoS protection out there, and there will be nothing that can take it down. Next to that the new server is very...
Hello everyone,

Please read this post carefully if you own an automatic farm, or plan on making one. Large Automatic Farms that do not follow these guidelines, and keep triggering our anti lag mechanisms (React plugin), may eventually have its redstone removed by server staff to protect the servers stability.

What is a server-friendly auto farm and what is not?

Firstly, lets quickly go over what the difference is between a good (server-friendly) autofarm and a bad (laggy) autofarm. Without going too much into detail, some players have a fully functional automatic farm with about 52 rows each with 44 pistons per row. Each of these sections triggers about 10 seconds apart from the one before it, and therefore causes relatively little lag. Other farms however, act as one massive circuit, triggering hundreds if not thousands of pistons at a time, which is not good for the server. These farms activate the React plugin, which in turn freezes redstone and ends up making a lot of people angry. (It should be mentioned that BUD switch farms are also terrible and cause a lot of lag, but I don't believe anyone is using them since React breaks them and makes them very annoying to use).

Ok, now that we have outlined what the problem is and how to fix it, below you will find a quick little guide on how to make your farm lag less be server friendly. Keep in mind, your priority in doing this should be keeping the amount of pistons firing at any one time at or less than 50 to keep the TPS stable and happy.

Guide for making a server friendly Automatic Farm

Step 1: Create a farm that is not BUD activated, but rather uses a redstone circuit to activate itself. This will prevent react from permanently breaking your farm, and allows the farm to automatically reset itself the next time your...
Hello everyone,

We have added some new features and changed some things that were requested by the community. Below you will find the changelog! We will keep working on improving the server, if you have any suggestions or bugs to report, please let us know in the forums!

General
- Added Server Shops: /warp shops
- Added McMMO Perks shop: /warp shops
- Added McMMO Credits: Get credits by opening vote crates. See /redeem.
- Updated Crates Prizes, soon you'll be able to check them by leftclicking a crate.

Recipes released
- Added 9 recipes that are unlockable by ranking up. See /recipes
- Updated the shops for recipes
- Added Recipe Mines for ingredients to use with recipes. See /warp mines
- TODO: Add recipe drugs (not ingredients) to the Frisk list.

Changes to PvP & Raiding
- Added 1.8 PvP, no more cooldowns.
- Added 1.8 AttackDamage & Armor values.
- Added 1.8 (God) Golden Apple effects.
- Disabled player collisions, no more pushing people.
- Obbybreaker added, 1 obsidian can now be broken with 3 TNT.
- Chests in factions territory can now be opened if the entire opposing faction is offline.

Bugfixes
- Fixed RandomTP signs teleporting players into water
- Lots of small random bugfixes
- Added Herobrine

- DrugRun Staff